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"Ghost_Dog" <gho### [at] hotmail com> wrote in message
news:web.417f5fc5229b5bef563d27f50@news.povray.org...
> board sits on a plain pedestal. There is a rusty pipe that is filling the
> place up with water, and I would like to have a big puddle and the water
> spilling out of the pipe. Here's the problem : I don't have a clue how to
I would go with an isosurface - it's fairly easy to shape isosurfaces around
a particular point, and to make turbulence, etc. dependant on that
particular point.
What you want is a function that peaks suddenly in y when it reaches a
particular point of x,z, and is relatively flat outside that region.
Turbulence decreases in a similiar, although gentler, way.
I'll have a play and try and post a demo later on...
By no means take this as gospel in terms of the most sensible approach...
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